dev diary

Vicious Circle Dev Diary 3: Art and Design

Vicious Circle Dev Diary 3: Art and Design

Welcome back to another edition of Vicious Circle Dev diaries, Circle Jerks! We’ve been working hard putting some polish on Vicious Circle, and on that note today we’re going to explore some fresh territory with you: our concept art to art implementation process and how it fits into our overall game production.

Vicious Circle: Dev Diary Issue. 2 - "Sandwiches"

Vicious Circle:  Dev Diary Issue. 2 - "Sandwiches"

Welcome to the second issue of our Vicious Circle Dev Diary series. Today we’re going to focus on answering a few more foundational questions about the game development process and give you prospective game designers, project managers, and Circle Jerks a little insight into our software development environment that will largely inform the process around making Vicious Circle a reality.